My Process

Haitham Mousa
2 min readApr 4, 2018

User experience design is that part of my identity where i actively engage each of my intuitive, analytical, critical and create mindsets

It’s not about right-brain, left-brain thinking. It’s about taking a holistic approach to the projects I work on — grounding myself in understanding, gaining perspective, embracing the collaborative process, finding ways to test multiple ideas and iterating — to arrive at the most effective and practicable solutions.

While no two projects are alike, the way I think about and approach user experience design is rather straightforward, and can be summarised below, with examples of what I produce.

Research to understand

I rely on my business and consumer marketing acumen to take in market research, define business goals, and learn about the brand, the product and the stakeholders.

  • Content Audits
  • competitive analysis
  • Heuristic evaluation
  • Stakeholder interviews

Listen to learn

I structure interviews to elicit storytelling, and I document users’ thoughts, feelings and actions when conducting contextual inquiries and user testing.

  • Questionairees
  • User interviews
  • User stories
  • Usability evaluation

Synthesise to define

Pulling together what I’ve learned, I model representative experiences, tasks and mindsets to articulate the users’ goals, and define and frame the problem.

  • Personas
  • Mind Maps
  • Empathy Maps
  • Experience Maps
  • User Journeys
  • User Needs Analysis

Generate concepts

Collaboration is essential to any ideation process, whether though team brainstorming or engaging in participatory design with stakeholders and customers.

  • Structured brainstorming
  • Ideation Workshops
  • Concept Organisation
  • Problem Framing
  • Storyboards
  • Sketching

Visualise the interaction

Visualizing and diagramming the user interaction is something I do in tandem with prototype development, as it is informed by user feedback on user testing and serves to guide later iterations.

  • Use cases
  • Wireframes
  • Site Maps
  • User flow Diagrams

Communicate the Idea

I take concepts from sketches and wireframes into visual/tangible MVPs and develop low, medium and high fidelity prototypes at multiple stages to get perspective and test with users.

  • Rapid Prototyping
  • Paper Prototypes
  • Visual Mock-ups

Test the prototype

Getting timely and useful feedback on prototyped ideas in a structured or informal setting is crucial to the iterative process.

  • Usability Testing
  • Card Sorting
  • A/B Testing
  • Guerilla Testing

Refine and repeat

The feedback from the testing is what drives the iterative process, giving me essential insight into refining the prototype, rethinking the interaction, even generating more concepts.

Any feedback will be appreciated

Thanks for reading

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